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Free, Premium, and Business

Each game or application has its own plan. A new game is Free. The public store page does not show the plan. Only the owner and an accepted admin can see it, on the project's Plan page. Either of them can start, upgrade, downgrade, or cancel it.

The card is charged to the person who subscribes, monthly or annually, through Stripe. The marketplace fee is not added on top. Cash-out is 8% + $0.25 on Free, 7% + $0.25 on Premium, and 6% + $0.25 on Business. The wallet uses the best plan the account owns. The per-sale fee stays $0.25 + 8%.

PlanPriceHistory an owner or admin can read
Free$090 days
Premium$29/month or $290/year360 days
Business$99/month or $990/year5 years

Business includes everything Premium includes, and Premium includes everything Free includes. Premium and Business can license anticheat for that game. This page does not sell anticheat and does not set a license price.

The window covers analytics events, including funnel series and owner stats, crash report list and detail, and bug ticket list and detail. Funnel, achievement, and stat definitions stay. The bug intake caps stay. A Free game can still receive new crashes and bug reports. Developer tools that call these private routes see the same cutoff.

Rows are kept until they are 5 years old, so a later upgrade can read them again. A daily job then deletes analytics events, crash reports, and bug tickets older than 5 years.

A year costs ten months, so two months are free. An upgrade, including monthly to annual, charges the new price immediately and does not credit unused time. A downgrade, annual to monthly, or a cancel to Free takes effect at the end of the period already paid. Until then the higher plan stays in force.

A failed renewal is retried every 48 hours. The third failure emails the payer and the owner. Fifteen days after the original due time, the game becomes Free and the subscription is canceled. A successful retry before that clears the failure and keeps the paid plan.