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Listings and search

A public listing has to describe the game well enough for players and agents to find it and to know what they are installing. You fill in the taxonomy on the Listing tab of the edit page (or with the update_game_taxonomy MCP tool), and the listing check tells you what is still missing.

Creating listings needs developer mode. Adult content and the generative AI disclosure follow the content rules, and SEO and indexing covers what search engines see.

Listing types​

Pick the type on the Settings tab of the edit page, or pass asset_type to create_game or update_game.

TypeWhat it isParent game
gameA gameNone
applicationStandalone software, such as a launcher or music toolOptional
toolA tool or utility for one game, such as a level editor or save managerRequired to go public
modChanges a game's contentRequired to go public
pluginExtends a game or engine without changing its contentRequired to go public
game_assetArt, audio or other content for making gamesNone
dev_assetCode, shaders, plugins for engines and other development assetsNone

Visibility​

Every new project starts as a draft. Change it on the Settings tab, or pass visibility to create_game or update_game.

VisibilityWho can open the store page
draftYou and the project's admins who accepted their invite
ownerOnly you. Admins still see the project in their dashboard and can edit it
invisibleAnyone with the link. It stays out of search, browse and the sitemap
publicEveryone. It needs the listing check to pass

Draft and owner pages show a notice saying who can see them, ask search engines not to index them, and can't be bought. Everyone else gets "not found", the same answer as for a page that doesn't exist.

Parent games, tools, mods and plugins​

Tools, mods and plugins name the game they are for; applications may. The parent is either a game or application on Blazium Games, or an external game with a name and an https:// link. Set it on the Settings tab, or with parent on create_game and update_game ({"game": "uid-or-vanity"} or {"external_name": "...", "external_url": "https://..."}). A parent that isn't a game or application, the listing itself, an external parent without an https link, or another developer's listing that isn't public returns 4233. Changing the type to one without a parent drops it.

The parent's store page shows public children in two rows, each item marked From the developer (the parent's owner or admins) or Community; the full lists split them into From the developer and From the community:

  • Tools and utilities: tools and applications. The full list is at /<game>/tools.
  • Mods and plugins: mods and plugins. The full list is at /<game>/mods.

The child's page links back under For. GET https://api.blazium.online/api/v1/public/games/{uid}/children?kind=mods (or tools, or empty for both) lists children with same_creator, and the listing's has_mods and has_tools say whether there are any. The player MCP list_game_addons tool reads the same list.

Mod settings​

Mods and plugins can add install details, shown on their store page under Install: an install_path relative to the game folder (for example mods/my-mod, no absolute paths or ..), a loader slug such as bepinex, and markdown instructions up to 8000 characters. Fill them in on the Mod settings tab or with the set_mod_settings MCP tool. Invalid values return 4234.

Taxonomy​

FieldValues
genresUp to 3 of: action, adventure, arcade, card, casual, fighting, horror, idle, management, platformer, puzzle, racing, rhythm, roguelike, rpg, sandbox, shooter, simulation, sports, stealth, strategy, survival, tower-defense, visual-novel, educational, tool, utility, other
tags3 to 20 free lowercase slugs up to 32 characters, for example co-op or pixel-art. Spaces and underscores become dashes
toneUp to 3 of: cozy, dark, funny, relaxing, tense, wholesome, weird, serious, chaotic
inputskeyboard_mouse, gamepad, touch, vr, motion
content_warningsviolence, gore, sexual, nudity, language, drugs, gambling, horror, flashing_lights
enginesUp to 5 engine slugs, for example blazium or godot
session_bucketHow long one sitting usually lasts: 15m, 1h, 3h, or endless
netoffline, local, online, or local_online
players_min, players_max1 to 64
authorshiphuman, human_agent, or agent_heavy. See Made with
authorship_creditOptional credit line, up to 120 characters
ai_usesParts made with generative AI: art, audio, code, text, voice, runtime. See Generative AI disclosure

A value outside these lists returns 4071.

The tags field on the Listing tab suggests popular tags as you type. GET https://api.blazium.online/api/v1/public/tags/popular?prefix=co&limit=20 returns the most used tags on public, non-adult listings (up to 50), with a count for each.

Community tags​

Players who own a game and have played it for at least an hour can suggest up to 5 tags for it, from the store page or with the player MCP suggest_tag tool. A tag appears under Players say on the store page once 3 players suggest it, up to 10 tags, most suggested first. Tags you already set yourself aren't repeated.

You can hide any suggested tag on the Player tags tab of the edit page or with the hide_community_tag MCP tool, and show it again later. Hiding keeps the votes. Search matches community tags along with your own.

Playtime comes from the play-time heartbeat of the launcher and the game. It will move to playtime verified by the Blazium SDK once that ships.

Made with​

The Made with field says who made the game, shown as a label on the store page and in search results:

ValueLabel
humanMade by people
human_agentPeople with AI agents
agent_heavyMostly AI agents

It is optional and never affects ranking. authorship_credit adds a short plain-text credit, for example "Art by Sam, code with Cursor". Players can filter search by it.

Listing check​

Changing a page to public runs the listing check. If anything in the errors column is missing, the change is refused with HTTP 422, code 4225, and the full report under data.lint. Warnings never block.

CheckApplies toLevel
At least 3 tagsallerror
At least 1 genre, a session length, a player count, a network mode, and at least 1 inputgameserror
At least 1 enginemods, plugins, game assets, dev assetserror
A parent gametools, mods, pluginserror
At least 4 gallery imagesallerror
A cover image (1024x576 to 2048x1152, 16:9) and a thumbnail (960x540 to 1920x1080, 16:9)allerror
At least one build that passed the virus scanallerror
A taglineallwarning
Similar titlesallwarning

Run it any time from the Listing tab, with GET /api/v1/private/games/{uid}/lint, or with the validate_listing tool.

Pages that were already public on September 28, 2026 have a 30-day grace period. When it ends, a page that still fails the check is switched to invisible (reachable by link, left out of search). While a page is public, taxonomy edits that would add new errors are refused.

Similar titles​

List up to 10 public games that players of yours would also like, most similar first. They show on your store page and feed recommendations. A title that isn't public, or your own game, returns 4072.

Other stores​

If the game is also sold elsewhere, link its pages there and the store page lists them under Also on. Add them on the Links tab of the edit page (Other stores), or with the get_store_links and set_store_links MCP tools. Saving replaces every link; leave a store empty to remove it.

Each link must be an https:// link on that store's own site, one per store:

StoreplatformLinks on
Steamsteamstore.steampowered.com
GOGgoggog.com
Epic Games Storeepicstore.epicgames.com
itch.ioitchitch.io and its subdomains, such as you.itch.io
Humble Storehumblehumblebundle.com
Microsoft Storemicrosoftxbox.com, apps.microsoft.com, microsoft.com
PlayStation Storeplaystationstore.playstation.com
Nintendo eShopnintendonintendo.com and Nintendo's regional sites
App Storeappleapps.apple.com
Google Playgoogle_playplay.google.com
Game Joltgamejoltgamejolt.com

A link on another site, an http:// link, a second link for the same store, or a link over 255 characters returns 4238. Links are kept without the part after #.

GET /api/v1/private/games/{uid}/store-links returns the links and every supported store with its allowed hosts; PUT the same path with {"store_links": [{"platform": "steam", "url": "https://..."}]} to replace them (an empty list clears them). Public listings return them as store_links, each with platform, label, and url.

Dependencies, compatibility and license​

These are set over the developer MCP (declare_dependency, declare_engine_compat, declare_license; see the reference).

  • Dependencies link your listing to other public listings: it uses an asset pack or plugin, supports a game or tool (for mods and plugins), or was made_with a tool. Your page shows them under Uses, and the other listing shows yours under Used by. Up to 50 links.
  • Engine compatibility lists up to 10 engine version ranges, each with an optional renderer and platform. A max_version of 4.3 covers 4.3.x. The store page shows them as Works with.
  • License kind is one of cc0, cc-by, cc-by-sa, paid, source-available, or proprietary, shown as License.

Works with​

A mod that supports a game is checked against that game's current builds. The check compares the mod's engine compatibility ranges with each build's engine_version (set with chauffeur build --engine-version or engine_version in build.yml), per platform.

StatusMeaning
compatibleThe build's engine version is inside one of the mod's ranges
incompatibleThe mod has ranges for this engine and platform, and none cover the build
unknownThe build has no engine version, or the mod has no range for this engine or platform

A game's overall status is the worst across its platforms. The mod's store page shows it for each supported game's stable build, and GET /api/v1/public/games/{uid} returns it as mod_compat. The mod's developers can see the stable and beta builds per platform with the MCP mod_compat tool or GET /api/v1/private/games/{uid}/mod-compat.

Bundle check​

Every uploaded build records a SHA-256 for each file inside its zip. The bundle check compares the files of 1 KB or more in one of your builds against the files of asset packs (game and dev assets) on the store, so you can confirm you have the right to ship what you bundled. It never blocks anything and players never see it.

StatusMeaning
ownedThe pack is yours
licensedYou bought a license for it, or it is cc0
attributionIt is cc-by or cc-by-sa: credit the author
unlicensedNo license on record. Buy one, or remove the files

Open Symbols and bundle check under a build on the Builds tab, or use the MCP bundle_check tool. Each match lists up to 5 of your file paths.

Launch health​

Games that send the standard events get a launch health band for each build, recomputed regularly from recent launches:

BandStore labelRule
excellentLaunches reliablyAt least 98% of devices sent boot_ok, and at most 1% crashed before it
healthyLaunches wellAt least 93% boot_ok, at most 3% crash on boot
mixedMixed launch reportsAt least 80% boot_ok, at most 10% crash on boot
problematicLaunch problems reportedBelow mixed
unratedNot enough launch dataNot enough devices have launched it yet

The store page and search show the band of the newest stable build. The Builds tab shows every build's band and device count; the MCP get_build_health tool also returns the raw counts and median session length.

Shelves​

The home page has two shelves. Each shows up to 12 listings in an order that changes daily:

ShelfWhat qualifies
tonight (Something for tonight)Public games with a 15-minute session length, a clean stable download for the player's OS, and a newest stable build rated excellent or healthy
unheard_of (Unheard of)Recently published games and applications that pass the listing check, have a clean stable download, and haven't been played on many devices yet. A listing shows for a limited time after its first boot_ok

Both need a verified owner. GET https://api.blazium.online/api/v1/public/shelves/{shelf}?os=windows returns a shelf without sign-in, and the player MCP get_shelf tool reads it.

Build scans​

Every uploaded file is virus-scanned before it can be downloaded. The scan state shows on the store page next to each download, with the file's SHA-256 checksum, and on the Builds tab of the edit page.

StateMeaning
cleanPassed the scan and can be downloaded
scanningWaiting for or in the scan
infectedThe scanner found a threat; the file was removed
errorThe scan failed; the file was removed. Upload it again

The Builds tab also lists files removed in the last 30 days because their scan didn't pass, with the scanner's findings. Only clean files count as a platform in search, and agents can only install clean files.

GET https://api.blazium.online/api/v1/public/search needs no sign-in. The Browse page and the player MCP search_catalog tool use it.

List filters take several values, comma-separated or with the parameter repeated. A listing matches a filter if it has any of its values, and it has to match every filter you give. The exclude_ filters leave out listings that have any of their values, and win over the matching include. Unknown values are ignored.

On Browse each filter is a group of checkboxes: tick values to show only listings with any of them, or tick hide to leave them out. Content warnings only have hide.

ParameterNotes
q (or search)Free text across name, tagline, and description
asset_type (or type)List of game, application, tool, mod, plugin, game_asset, dev_asset
genres, tags, toneLists. tags also matches community tags
ai_usesList. Only listings that disclose generative AI for any of them
session_bucket, net, authorshipLists. authorship is human, human_agent, or agent_heavy; it filters only and never changes ranking
osList. Only games with a clean build for any of these platforms
exclude_types, exclude_genres, exclude_tone, exclude_tagsLists. exclude_tags also checks community tags
exclude_warningsList of content warnings
exclude_ai_usesList. Leaves out listings that disclose generative AI for any of them
playersOnly games that support this many players
archWith os, only builds for this architecture
engineListings made with this engine (engines) or declaring compatibility with it
engine_version, rendererOnly listings whose declared compatibility covers this version or renderer
licenseOne license kind
sortrelevance (default, best match): listings with launch problems last, then the best text and tag match, then newest. newest or updated sort by date. Any other value means relevance
page, page_sizepage_size is 1 to 50, default 20

Adult listings are left out unless the signed-in player turned on adult content (see Content rules).

Each result has the listing fields, engines, license_kind, authorship, adult, content_warnings, ai_uses, health (the launch health band), scan (the best scan state across the game's files), platforms (clean builds only), score, and matched_tags.

GET /api/v1/public/games/{uid} returns one listing with its taxonomy, made-with fields, ai_uses, community_tags, adult, indexable, parent, has_mods and has_tools, launch health, editions (skus), license kind, engine compatibility, dependencies (relations.uses and relations.used_by), mod_compat for mods, mod_settings for mods and plugins, store_links (see Other stores), files, scan states, checksums, similar titles, and newest changelog. GET /api/v1/public/games/{uid}/relations returns just the dependencies, license kind, and compatibility.