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Chat

Blazium Games chat is IRC on irc.blazium.online. It carries two things:

  • Friend messages. Private messages between accounts. Your nick is always your username, so a message to a friend goes to their username.
  • Game chat. Every game has its own channel, named like #g0123456789abcdef. You get into it with the game's uid, not by typing the channel name.

Chat follows the Chat Rules: anything legal is allowed, nothing illegal, and never any harm to children. Chat is not logged.

Ways in​

WhereHow it signs you inPort
The websiteThe Chat tab on a project's edit page signs you in with a short-lived token8000 (websocket, TLS)
BlaziumLauncherSigns you in for you. Chat opens one tab per friend and per game, and asks before it sends6697 (TLS)
Your own IRC clientYour username and a chat token from Settings > Chat. See IRC clients6697 (TLS)
An AI agentThe player MCP server can sign the agent in as you for 10 minutes6697 or 8000

Every connection signs in to a Blazium Games account. There are no anonymous users, and nobody can take your nick.

Who can talk in a game's chat​

WhoIn the channelCan talk
The project owner and accepted adminsOperators (@)Yes
Players with a licenseVoiced (+)Yes
Guests (no license), only when the project allows guestsJoined without voiceNo, until they own the game
Anyone spectatingJoined without voiceNo

Guests are off unless the project turns them on. Licenses are checked again while you're in the channel, so buying the game gives you a voice, and losing the license takes it away.

Spectating​

Spectating lets you read a game's chat without talking, even if you own the game. You can spectate up to 10 games at once. The access rules are the same as joining: you can only spectate a game you could join. See Commands.

Moderation​

  • The project owner and accepted admins can ban someone from the game's channel, or mute them for up to 30 days. A muted player can still read. The owner, accepted admins, and the platform account blazium can't be banned or muted. See Chat for publishers.
  • Blazium Games can lock an account out of all chat, for a set time or until lifted, or suspend the account. A lock disconnects the account right away and refuses new sign-ins.
  • Bans, mutes, and locks are saved, so they still apply after a reconnect.

What chat keeps​

Messages aren't logged. Each channel keeps its last 50 lines for up to a day in the servers' memory, so people who join can catch up. The Chat Rules list everything else that is kept.

Status​

The status page shows two chat components:

  • Game chat: the chat servers on ports 6697 and 8000. A problem on 8000 doesn't stop people who are already on 6697 from talking.
  • Chat commands: live moderation and disconnecting a regenerated token. When only this is down, people can still talk. Saved bans still keep people out, and a regenerated or revoked token is still cut off within about a minute. Removing or muting someone who is already in a channel waits until it's back.

Chat updates are rolled out without disconnecting anyone. You may see a short notice from the network before and after.

In this section​